Games

/

Entertainment

White to Play

Pete Tamburro on

Published in Chess Puzzles

Day 3 of chess summer school. Here's a two pawns vs. one pawn position, but instead of the rook pawn, we have Black with the knight pawn.


It's important for the White king, rather than for the opposition, take and aggressive position on the board and not waste pawn moves. 1.Kg4 Kg6 2.g3 White could have played h4, but a good general rule is to be stingy with your pawn moves. 2.h3 was also good. 2...Kf6 3.Kh5 Continuing with the active king.3...Kf5 A check would not help: 3...g6+ 4.Kh6 g5 (4...Kf5 5.h4) 5.g4] 4.g4+ Kf6 5.g5+ This check is good, however, as it forces the black king back, else he loses his pawn. 5...Kf7 6.h3 See? Another useful one step to force Black to move.6...Kf8 7.Kg6 The perfect spot. At this point, Black's moves are limited to moving back and forth AND at this point, as with the last problem, you should play it out in your head to make sure Black doesn't get the opposition after the exchange of pawns.7...Kg8 8.h4 Kh8 9.h5 Kg8 10.h6 gxh6 10...Kh8 11.hxg7+ (11.h7?? Stalemate; 11.Kf7 Kh7 12.hxg7 Stalemate!!) 11...Kg8 12.Kh6 and you escort the pawn in to queen. 11.Kxh6 Kh8 11...Kf8 12.g6 Kg8 13.g712.g6 Kg8 13.g7 As the pawn advance is not with a check, White wins.

 


Send questions and comments to PTamburro@aol.com.

 

 

Comics

Ginger Meggs Mike Beckom Carpe Diem Adam Zyglis Clay Bennett Daddy Daze