What can board games teach students about climate change?
Published in Science & Technology News
Among the world’s ever-expanding array of board games, a small but growing number deal with climate change. But are these games any good?
As a professor of English who specializes in environmental literature, I set out to learn how well these board games portray the perils that global warming poses to the planet. Are they an effective way for students to learn some of the science and stark realities behind the persistent heating of Earth?
I invited half a dozen climate activists and educators to try the games out to answer these questions and more. My thought was that if people learn best while they are active and joyful participants, then turning a serious topic like climate change into a board game might have value beyond the game.
Most board games – think of Monopoly or Catan – are zero-sum competitions: One player wins a clear victory over the others. But since climate change affects the whole world, climate change board games emphasize teamwork and group success. Either all players win together, or no one survives. These board games have a narrative arc that can spark discussion about values, perspective, conflict, emotions and decision-making.
And those are precisely the kinds of discussions my colleagues and I had while sharing pizza and salad over the course of the evening. Together, we evaluated the games for their ease to learn, their value for teaching about climate catastrophe, their ability to spark conversation and their suitability for high school and university students.
What follows is an account of the five climate change board games that we all tried.
Solutions draws upon scientific solutions researched by Project Drawdown, which is a nonprofit that pushes for solutions to climate change. The game, played in rounds, requires players to draw two cards that each carefully describe a way to reduce global emissions.
Players discuss the two options and rank which one is better for the climate. Correct decisions reduce global temperatures, while incorrect guesses damage the planet. Players also roll the dice to determine further actions that could potentially make global temperatures rise.
We all agreed the game could be a valuable learning tool since it was easy to learn and based on accurate scientific information. The need to evaluate different solutions easily sparked conversation, and the information was suitable for upper-level high school students and university students.
Another game that we ranked highly is Kyoto, which has players simulate a high-stakes climate negotiation summit. We each represented a country, and the cards we drew determined our secret national interests. To win the game, we had to bargain with each other, pay fees, bribe and try to persuade each other to reach climate goals.
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