Science & Technology



Review: Inventiveness and humor given royal treatment in 'Paper Mario: The Origami King'


Published in Science & Technology News

Mario comes in all different shapes and sizes. Originally known as Jumpman, he battled Donkey Kong to rescue a woman named Pauline. He's appeared as a referee between Mike Tyson and Little Mac and as a John Daly-shaped competitor in golf tournaments. The company even has a perfect reference Mario used for toys and modelers.

Among the numerous iterations, one of the more underrated is Paper Mario. It's the papercraft version of the mustachioed hero who shows up for the role-playing game series of the same name by Intelligent Systems. It's an unusual venture for the Nintendo mascot who mostly appears in action titles. The slower-paced and sprawling genre doesn't seem conducive to a hero who has made his name with platforming, but miraculously, the developers have made the concept work.

That's mostly because of Intelligent Systems' inventive treatment of Mario's universe and the incorporation of action elements to the turn-based combat. Despite being RPGs, "Paper Mario" titles still require a modicum of platforming skill, whether it's jumping over pits or bashing obstacles with a hammer.

With "Paper Mario: The Origami King," Intelligent Systems again mixes action and RPG ingredients to create a unique whole. The plot revolves around King Olly's takeover of Princess Peach, her castle and the lands surrounding the Mushroom Kingdom. Like the Night King from "Game of Thrones," his minions kidnap paper characters and turned them into his folded soldiers.

Mario manages to survives this coup and, accompanied by Olly's sister Olivia, embarks on a journey to stop the madman from turning the world into origami. The setup is ho-hum, but it's the journey that matters here. As they free each land and its inhabitants, the pair encounter new side characters.

The best sidekick of the cast is Bob-omb, an amnesiac that joins Mario and Olivia on their quest. He has the most compelling story of the bunch because it's most poignant and takes the campaign to unexpected places.


Like previous entries to the franchise, "Origami King" plays with the idea of paper. That's seen in how Mario moves his 2-D frame in a three-dimensional world. The developers deftly created a papercraft environment and filled it with puzzles that focus on freeing four Vellumental and other allies and destroying the streamers that coil around Peach's castle.

The puzzles reflect the land they inhabit. The scorching sandpaper desert is full of ancient temples and an Indiana Jones-type adventure. The Great Sea features sunken treasure that must be dragged to the surface. Elsewhere, they'll visit a Japanese-style theme park and deal with tricky ninjas. The adventure goes through land, air and sea, and if players get stuck, Mario can ask Olivia for clues to help solve puzzles or point to the next goal.

The other side of the equation is a revamped combat system. It's still turn-based and requires timed button presses, but Intelligent Systems added a puzzle element up front. Before a battle begins, players have to line up enemies, and if they do it correctly, they get a damage boost for Mario. It sounds easy but the difficulty lies in the time limit and number of moves.

Players can avoid this by tossing coins at the toads cheering on Mario. The adoring crowd will solve the puzzles for players and give them an edge in battle. In the second phase, they'll choose whether to use boots or hammers to defeat the folded soldiers. The choices matter, depending on whether foes are flying or have spikes on their backs.


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