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White to Play

Pete Tamburro on

Published in Chess Puzzles

In this position, you have to push the right pawn. The wrong push will only draw.


This was a composition by H. Rinck: 1.f7 1.b7 Kf1 2.b8Q Nf2+ 3.Kh2 Be5+ 4.Qxe5 Ng4+ 5.Kh3 Nxe5 6.Kg3 Nd7 7.f7 Nf8 8.Kf4 Nd7 9.Kf5 Nf8 10.Kf6 Kg2 only draws. The knight can’t be drawn off. 1...Kf1 2.Kh2 Be5+ 3.Kh3 Nf2+ 4.Kh4 Bd6 5.b7 Ke2 6.Kg5 Nd3 7.Kf5 Nc5 8.f8Q Bxf8 9.b8Q Be7 10.Qe5+ and wins a piece and the game.

 


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