White to Play
Pete Tamburro
on
Published in Chess Puzzles
There is only one move that wins, but it’s enough. The logic of it is that White must prevent the black knight from going to c4. 1.Bd5 [1.Bb7 Nc4 2.a7 Nb6; 1.a7 Nc4] 1...exd5 2.a7 and the pawn queens.
Send questions and comments to PTamburro@aol.com.