White to Play
Pete Tamburro
on
Published in Chess Puzzles
1.Rg6 Kd7 2.Rg4 g2 3.Rxg2 Ke6 4.Rg5! The winning move. The king can never cross the rook's invisible "wall" and the White king will come around and pick up the pawn which can't advance because once the pawn plays to f3 the rook drops down to c3, and, after f2, Rf3 wins the pawn. 4...Kf6 5.Rc5 1–0
Send questions and comments to PTamburro@aol.com.