BIGGER THAN EVER
What makes “Battlefield” different from other military shooters is the size and scale of the battles. Competitors such as “Call of Duty” and “Halo” have a more arcade-like flow to the confrontations. Matches are fast-paced with threats constantly around the corner. On the other hand, “Battlefield 2042” has enormous maps, ones that now accommodate 128 players. With so much space and so many players, you often have to travel to the action and approach objectives from different angles. It takes a few matches to adjust to the combat loop and constantly changing conflict.
It’s a grittier style. Players can’t run and gun successfully because there’s an accuracy penalty when shooting and moving. Ambushes and outflanking enemies with a squad is more successful than being a lone wolf (unless you’re a sniper). It’s often better to travel in vehicles rather than on foot because of the protection and added firepower. In “Battlefield 2042,” death comes often from snipers or an attack from a blind spot.
Taken altogether, “Battlefield 2042” matches are 85% chaos. That’s made worse by the lack of voice chat at launch. Helicopters will be firing down on squads holding a capture point. Trucks will roar through the battlefield running over friends and foes alike. Explosions will erupt from seemingly out of nowhere as players rush a building. Ten percent of matches (it could be higher depending on the diverse battlegrounds) will be gunfights in close quarters. It’s the type of fighting “Call of Duty” fans will be familiar with.
The other 5% are the “what the hell” moments. Every so often, there are moments of chaotic serendipity when players see that attack chopper explode and its flaming wreck falls on a squad creating an orgy of death. Other times a tank rushing to a control point can crush enemies after falling off a cliff. These emergent gameplay moments are what the franchise is built on, and “Battlefield 2042” tries to expand on that by introducing weather-fueled moments to the maps.
Players will find tornadoes tear through the landscape in India. It cuts out coms and introduces more chaos as players try to avoid the natural disaster. In Hourglass, sandstorms reduce visibility and force players into cover or head indoors. Unfortunately, these big game-changing moments don’t happen enough in a match, but again, DICE can tweak how often this happens.
LAST SQUAD STANDING
This all-out warfare is the foundation of “Battlefield 2042.” Trying to spread out its wings, DICE also incorporated a new mode called Battlefield Hard Zone, which is comparable to a Battle Royale rule set. Players jump into a four-member squad and they’ll have to compete against eight other units. The group will have to collect intel and survive together until they can extract that data. Rival squads are also going after the data and players will have to battle them. If a squad is wiped out, they’re out.
“Battlefield 2042” has the same tense moments as a battle royale, as the number of squads go down and players have to use teamwork to survive. If allies go down, they can still be resurrected by redeployment machines scattered on the map or purchased beforehand. Hard Zone as a mode has potential but again it’s hamstrung by an incomplete game that lacks voice chat and polish.
Lastly, Battlefield Portal is an option that lets players create their own rule set using assets and maps from different franchise eras. Players won’t get a huge number of options, but this lets players who want a trip down memory lane to experience older maps through new lenses. The same shooting and mechanics from “Battlefield 2042” stick around but players can create interesting scenarios such as VIP Fiesta, where one team has to eliminate the mark on the rival team. In a twist, dying gives players a different gear set each time.
Like the rest of “Battlefield 2042,” this mode has potential but players will have to wait and see if this mode and the rest of the game pans out.
2 1/2 stars out of 4
Platform: Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, PC.[object Object]