Science & Technology



Review: Strength of ‘Far Cry 6’ lies in its dedication to destination


Published in Science & Technology News

In the beginning, the options are limited and “Far Cry 6” is difficult. Attempts at stealth degenerate into chaos, and players will use the Supremo as a get-out-of-jail card to bail them out of dicey situations. As players level up, they discover more weapons by exploring the world and customizing the assets using resources they scrounge up, and they develop a better feel for what works and what doesn’t.


If players find a mission that’s difficult, they can switch gears to boost armor or increase their stealth in order to make the task easier. If a quest requires a lot of platforming, players can equip the Furioso Supremo that gives Dani a double jump. If they’re dying a lot during a skirmish, they can equip the Medico Supremo that essentially grants players an extra life.

Along with that, players can bring along an animal companion called an amigo that helps with the battles. They’re not essential but they offer an extra bit of firepower or advantage that helps pull Dani through an encounter. A bigger help often comes from the vehicles that the protagonist has on hand. Players can fly attack choppers or drive tanks to help them complete missions or take over bases and checkpoints.

This introduces more chaos to battles and makes the game easier than expected, but it’s all part of the over-the-top nature of the campaign. This gives “Far Cry 6” the feel of Pandemic Studios’ “Mercenaries’ franchise. It can be equal parts difficult and stupid fun.


Through it all, the campaign has a consistent levity and hopefulness that “Far Cry 5” lacked. That isn’t to say the sequel is all sunshine and roses. It has its darker moments as Anton Castillo, played by Giancarlo Esposito of “Breaking Bad” fame, reacts to the player’s successes and friends and allies die along the way.

“Far Cry 6” does a good job balancing these moods. For every resounding victory and funny moment, the specter of continuing violence and the possibility of another dictator arising lurks in the background. That creates a bit of foreboding amid the laughter.


In a way, that encapsulates a tourist experience. Visitors only stay for weeks at a destination. They don’t live there nor do they go beyond the veneer that’s presented. In the same way, “Far Cry 6” can only say so much about the politics of a destination. The best it can offer is a sense of place as it transports players to a world that’s both authentic and unreal.



3 1/2 stars out of 4

Platform: Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, PC, Amazon Luna, Stadia

Rating: Mature

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