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Preview: How I gave ‘Chivalry II’ a try and loved it

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Published in Science & Technology News

“Chivalry” has never been huge on my radar. It’s a game that I faintly know about, but I never investigated. It showed up on Steam pages and a few mentions on Twitter, but not being a fan of medieval warfare, I scrolled past it intent on examining more familiar and higher profile games.

To be frank, it was beyond my comfort zone, but when I had a chance to play the “Chivalry II” beta that featured 64-player combat, fireworks went off. The experience was surprisingly fun. The sword play had depth and the scrums were chaotic but felt true to world. It made me feel like an extra in “Braveheart.” How did I miss this for so long?

“”When we look back at ‘Chivalry’ and why it succeeded, it hit the right balance with the right sword mechanics and the Monty Python humor,” said Steve Piggott, president at Torn Banner Studios. “It’s a game with swords where you can scream your head off.”

The original game came out in 2012 and the developers at Torn Banner wanted to get back to it when they had enough time to create a “true sequel.” Piggott said they used the “Game of Thrones” scene of Jon Snow in the Battle of Bastards as touchstone, and they wanted to address the shortcomings of the first project.

A COMPELLING PREMISE

For the uninitiated, think of “Chivalry II” as a “Battlefield” game but instead of pistols and rifles, players fight swords, spears and axes. The developers said it blends the first-person shooter and fighting game genre, and that’s true. Players can get by mashing buttons for a few encounters, but experts stand out in a skirmish.

 

They know how to block, parry and riposte. They can overhead slash an opponent and lean into a swing so that they can strike before an opponent tries to counterattack. The combat relies on reading an opponent and quickly reacting. Before an enemy can strike, players can kick him to interrupt an attack and thrust a sword forward to do damage.

Masters can hold their own against several opponents, but similar to a real life scrum, they can’t hold off an enemy indefinitely. Players can’t guard forever because their stamina goes down, and when facing enemies in front, it leaves open the possibility of an attack from behind.

“Chivalry II” has a “Bushido Blade” vibe in that an opportunistic attack can kill instantly. It can also at the very least chop off a limb. Yes in “Chivalry II,” players can fight with a missing arm and call it a flesh wound. If they’re desperate, they can even throw their main weapon, but that would leave players nearly defenseless with just a knife.

MAPS HAVE DISTINCT RULE SETS

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