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Murphy's Laws Of Combat

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- If the enemy is in range, so are you.

- Incoming fire has the right of way.

- Don't look conspicuous, it draws fire.

- There is always a way.

- The easy way is always mined.

- Try to look unimportant, they may be low on ammo.

- Professionals are predictable, it's the amateurs that are dangerous.

- The enemy invariably attacks on two occasions: a. When you're ready for them. b. When you're not ready for them.

- Teamwork is essential, it gives them someone else to shoot at.

- If you can't remember, the claymore is pointed at you.

- The enemy diversion you have been ignoring will be the main attack.

 

- A "sucking chest wound" is natures way of telling you to slow down.

- If your attack is going well, you have walked into an ambush.

- Never draw fire, it irritates everyone around you.

- Anything you do can get you shot, including nothing.

- Make it tough enough for the enemy to get in and you won't be able to get out.

- Never share a foxhole with anyone braver than yourself.

- If you are short of everything but the enemy, you are in a combat zone.

- When you have secured an area, don't forget to tell the enemy.

- Never forget that your weapon is made by the lowest bidder.


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