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White to Play

Pete Tamburro on

Published in Chess Puzzles

An endgame composition by Henri Rinck. If each side pushes their passed pawns both will queen in three moves, but Black will have a check. White has to figure out how to deal with that AND the Black knight coming up to halt White’s pawn.


Solution:

There are lots of variations, but White wins by the huge power and agility of the queen: 1.e6 Nc4 [1...h3 2.Be5 Nc4 3.Bc7 h2 4.Bxh2 Nd2 5.e7 Nf3+ 6.Kf2 Nxh2 7.e8Q Ng4+ 8.Ke1 e3 9.Qg6+]2.Be5 Nxe5 3.e7 Ke3 4.e8Q Nf3+ 5.Kf1 h3 6.Qe6 h2 7.Qh6+ Kd3 8.Kf2 Kd4 9.Qd6+ Kc4 10.Qc6+ Kd3 11.Qa6+ Kd4 12.Qa1+ Kd3 13.Qb1+ Kd4 14.Qd1+ Kc5 15.Ke3 and the pawns will fall.

 


Send questions and comments to PTamburro@aol.com.

 

 

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