Entertainment / ArcaMax

Game designer Tim Schafer's 'Grim' path tracks adventure genre's growth

Game designer Tim Schafer's 'Grim' path tracks adventure genre's growth

Before an interview via video conference even starts, game designer Tim Schafer jots down a message, then holds the note up to the computer screen. "I killed a guy," it reads. Schafer's games are laced with humor, and so are his interviews. The independent designer hasn't of course killed anyone, but he has been accused of killing an entire genre. When Schafer ...

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